#include "GLSupport.h"
#include "GLee.h"

using namespace glutil;

bool GLSupport::areShadersSupported()
{
	return (GLEE_ARB_fragment_shader && GLEE_ARB_vertex_shader);
}

bool GLSupport::areFBOsSupported()
{
	return GLEE_EXT_framebuffer_object;
}

bool GLSupport::areFloatTexturesSupported()
{
	return GLEE_ARB_texture_float;
}


